As smaller companies in a wider range of industries seek to implement virtual reality (VR) in their product development cycles, they are presented with a wide range of choices for commercial off-the-shelf hardware and software components that make up a virtual reality system. In this article, results and learning from efforts in an industry project (as well as from our continued work in this field of research) are shared, which are expected to be of practical use for the engineer in industry or researcher in academia who wishes to use VR for virtual prototyping. Some findings are presented about what VR is and is not, and advice is provided about selecting a candidate application and selecting VR system components, suggesting a list of criteria by which VR system components may be compared and selected.
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e-mail: bert.bras@me.gatech.edu
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September 2003
Application Briefs
Practical Considerations for Setting Up A Virtual Reality System for Virtual Prototyping
Joseph P. De Kroon, ASME Student Mem.,
Joseph P. De Kroon, ASME Student Mem.
Systems Realization Laboratory, George W. Woodruff School of Mechanical Engineering, Georgia Institute of Technology, Atlanta, GA 30332-0405
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Bert Bras, ASME Mem.
e-mail: bert.bras@me.gatech.edu
Bert Bras, ASME Mem.
Systems Realization Laboratory, George W. Woodruff School of Mechanical Engineering, Georgia Institute of Technology, Atlanta, GA 30332-0405
Search for other works by this author on:
Joseph P. De Kroon, ASME Student Mem.
Systems Realization Laboratory, George W. Woodruff School of Mechanical Engineering, Georgia Institute of Technology, Atlanta, GA 30332-0405
Bert Bras, ASME Mem.
Systems Realization Laboratory, George W. Woodruff School of Mechanical Engineering, Georgia Institute of Technology, Atlanta, GA 30332-0405
e-mail: bert.bras@me.gatech.edu
Contributed by the Engineering Simulization & Visualization Committee for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received Jan. 2002; Revised Jun. 2003. Associate Editor: K. Lee
J. Comput. Inf. Sci. Eng. Sep 2003, 3(3): 266-271 (6 pages)
Published Online: September 16, 2003
Article history
Received:
January 1, 2002
Revised:
June 1, 2003
Online:
September 16, 2003
Citation
De Kroon , J. P., and Bras , B. (September 16, 2003). "Practical Considerations for Setting Up A Virtual Reality System for Virtual Prototyping ." ASME. J. Comput. Inf. Sci. Eng. September 2003; 3(3): 266–271. https://doi.org/10.1115/1.1599365
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