The conceptual design review process is a critical cost determining step for complex products such as ground vehicles. The use of virtual environments (VEs) in this process has become increasingly popular with the advancement of 3D visualization technologies. Important to feelings experienced by participants in a VE are two parameters: presence and immersion. Presence is defined as the subjective experience of being in one place while physically being situated in another. Immersion is a state characterized by perceiving oneself to be enveloped by, included in, and interacting in an environment that provides a continuous stream of stimuli. While different virtual reality (VR) devices provide different degrees of presence and immersion, the amount of each is also dependent on the individual. In this paper, a relationship among presence, immersive tendencies of individuals, and design comprehension are explored. Further, a methodology to find the best design review process subject to certain criteria is presented. The results of two experiments involving the CAVE Automatic Virtual Environment are discussed and evaluated. In one case, the U.S. Army investigates the use of the CAVE as a conceptual design review environment for advanced military vehicles in a comparison test with its present method of concept presentation and review. In a second experiment, CAVE users responded to a survey to determine the potential of VEs to improve design comprehension and immersive tendencies. In both cases, positive presence and immersion results support the idea that VEs offer advantages for conceptual design reviews over more traditional methods.
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March 2002
Technology Review
Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process
Pat Banerjee, Professor,,
e-mail: email: banerjee@uic.edu
Pat Banerjee, Professor,
Department of Mechanical and Industrial Engineering (M/C 251) 3029 Eng. Research Facility, 842 W. Taylor, University of Illinois, Chicago, IL 60607-7022
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Grace M. Bochenek, Director of the Advanced Virtual Environments Lab and Senior Research Engineer,,
Grace M. Bochenek, Director of the Advanced Virtual Environments Lab and Senior Research Engineer,
U.S. Army Tank Automotive and Armaments Command’s (TACOM) National Automotive Center (NAC), Warren, MI 48397-5000
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James M. Ragusa, Associate Professor of Industrial Engineering and Management Systems,
James M. Ragusa, Associate Professor of Industrial Engineering and Management Systems,
College of Engineering, University of Central Florida, Orlando, FL 32816-2450
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Pat Banerjee, Professor,
Department of Mechanical and Industrial Engineering (M/C 251) 3029 Eng. Research Facility, 842 W. Taylor, University of Illinois, Chicago, IL 60607-7022
e-mail: email: banerjee@uic.edu
Grace M. Bochenek, Director of the Advanced Virtual Environments Lab and Senior Research Engineer,
U.S. Army Tank Automotive and Armaments Command’s (TACOM) National Automotive Center (NAC), Warren, MI 48397-5000
James M. Ragusa, Associate Professor of Industrial Engineering and Management Systems,
College of Engineering, University of Central Florida, Orlando, FL 32816-2450
Contributed by the Engineering Simulation and Visualization Committee for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received Dec. 2001; Revised Apr. 2002. Associate Editor: S. Szykman.
J. Comput. Inf. Sci. Eng. Mar 2002, 2(1): 59-64 (6 pages)
Published Online: June 5, 2002
Article history
Received:
December 1, 2001
Revised:
April 1, 2002
Online:
June 5, 2002
Citation
Banerjee, P., Bochenek , G. M., and Ragusa , J. M. (June 5, 2002). "Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process ." ASME. J. Comput. Inf. Sci. Eng. March 2002; 2(1): 59–64. https://doi.org/10.1115/1.1486218
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